

As more cards become visible, the likelihood of more possible moves increases. The limitations of possible moves often mean that only one or two moves are available at a time, especially at the beginning of play. This means that at any one time, there is a maximum of seven moves.īecause no card can be moved onto an Ace, this means that any column ending with an ace effectively takes away a possible move. When the game begins, there are seven columns with open available cards for other cards to be moved onto. If any card is not in the proper sequence, the game is lost. If all cards are in sequences of their suit, from King down to Ace, the game is won. The game is over when there are no more available moves. These will be placed as the open available card at the bottom of the first three columns. When you reach a point in the play when there are no more available moves, you can then use the three cards left over from the original deal. You must then move this card in order to free the other face down cards that it is in turn blocking. If you move a card that was immediately blocking a face down card, the face down card, now available, will flip to be face up. If you empty a column, only a King (and the rest of the column with it) can be placed in the empty column. You can only move a card (and the rest of the column with it) onto the next sequentially higher card of the same suit. The second column would now end at the Queen of Hearts, while the first column would now be Five of Spades - Four of Spades - Ace of Diamonds - Two of Clubs.Īs you keep moving these columns around, the sequences of cards in the same suit should get longer. You would then move the Four of Spades onto the Five of Spades, taking with it the Ace of Diamonds and the Two of Clubs. Another column has the cards Ace of Spades - Jack of Diamonds - Queen of Hearts - Four of Spades - Ace of Diamonds - Two of Clubs in that order so that the Two of Clubs is the open card in the column. For example, let’s say one of your columns ends in the Five of Spades. If this card is in the middle of a column or at the top of the column, all the cards below it in that column move with it. This is achieved by moving the next sequentially lowest card in a suit onto the open bottom card of a column. The object of the game is to create entire columns in the same suit, descending from King down to Ace. The seven by seven card layout only uses forty-nine cards, so the remaining three are set aside to be used later in the game. The first four rows have three cards face down, followed by four cards face up.

Scorpion begins with seven columns of seven cards being laid out on the tableau. It is the hidden flipped over cards that will sting you, however, as once all the cards are revealed, it is easier to win the game. Some are flipped over until they become available, and there are three “extra” cards to be used when there are no more available moves. The object is to get all the cards in order, and all cards remain on the tableau. This makes it very different from other common solitaire games.

Scorpion is an unusual version of Solitaire in that there is no stock pile (like Golf), no waste pile ( Classic Solitaire), no foundation cards, and no foundation piles (like Klondike).
